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Old Dec 19, 2007, 10:43 PM // 22:43   #1
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Default Arenanet unlock packs

Hey,

I have always thought that Arenent could simply allow a good player to select a bunch of skills and weapon unlocks and sell this pack so that new players start of with good skills. This would be much better than just giving some new player 60k faction.

Default PVP unlock pack skills

Warrior

Eviscerate[E]
Disrupting Chop
Executioners Chop
Earth Shaker[E]
Devastating Hammer[E]
Crushing Blow
Hammer Bash
Heavy Blow
Flail
Bulls Strike
Rush
Sprint
Enraging Charge
Protectors Strike
Charge[E]
Healing Signet
Dragon Slash[E]
Crippling Slash[E]
Sever Artery
Gash
Final Thrust
Sun and Moon Slash
Distracting Strike
Frenzy
Distracting Blow

These are the skills I think are eneogh to allow any player to play a decent warrior bar. I am sure that others could come up with a comprehensive list of most used pvp skills.

Then we would need a designation for these sorts of unlocks. UAGS Unlocked all good skills.

Joe
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Old Dec 20, 2007, 01:18 AM // 01:18   #2
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When you're starting out a new game it's prob more fun to unlock skills you find intresting then to have all these premade packs. Where is the fun to that? Where is the point in creativity if everyone gets the same boring skills?

Leave it as it is and let people play the game for christ sake.
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Old Dec 20, 2007, 01:26 AM // 01:26   #3
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Quote:
Originally Posted by d00m1n470r
When you're starting out a new game it's prob more fun to unlock skills you find intresting then to have all these premade packs. Where is the fun to that? Where is the point in creativity if everyone gets the same boring skills?

Leave it as it is and let people play the game for christ sake.
No. Creativity should be saved until you actually know something about the game, until then, the focus should be on skills that teach you how to play and viable skills that don't give the player a massive disadvantage.
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Old Dec 20, 2007, 01:07 PM // 13:07   #4
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Quote:
Originally Posted by TheOneMephisto
No. Creativity should be saved until you actually know something about the game, until then, the focus should be on skills that teach you how to play and viable skills that don't give the player a massive disadvantage.
People already get that from starting RA, then going to TA.
then they join a guild.
And they're learning continues from there.

They don't need these half ass skill unlock packs>
Buy the full thing, or not at all =P

No new player is going to be good just because you give him good skills.
Unless they are GW prodigy, this shouldn't happen.
If the typical new player, who is unwise to pvp suddenly becomes a genius warrior because you give them these skills.....
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Old Dec 20, 2007, 05:07 PM // 17:07   #5
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I thought about something similar to this, basically making a post that has all of the good PvP skills in it. The idea would be that people could look at it and see that Frenzy was actually good, and Flashing Blades wasn't.
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Old Dec 20, 2007, 05:33 PM // 17:33   #6
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Quote:
Originally Posted by ensoriki
People already get that from starting RA, then going to TA.
then they join a guild.
And they're learning continues from there.

They don't need these half ass skill unlock packs>
Buy the full thing, or not at all =P

No new player is going to be good just because you give him good skills.
Unless they are GW prodigy, this shouldn't happen.
If the typical new player, who is unwise to pvp suddenly becomes a genius warrior because you give them these skills.....
There is bad practice, and there is good practice. By practicing with mending, you will take longer to become good. Thank you, invalid argument as always.
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Old Dec 20, 2007, 07:05 PM // 19:05   #7
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Quote:
Originally Posted by elektra_lucia
There is bad practice, and there is good practice. By practicing with mending, you will take longer to become good. Thank you, invalid argument as always.
Hyperbole.

Look at people today, they won't use mending for long.
People generally realize its pvp not pve rather quickly.
Unless your in RA or AB, which generally has pve players in it, you won't see mending.

Theres a difference between invalid, and a difference in opinion.
It's likely they will develop faster with strong builds/skills, that doesn't mean it has to be given to them.

Last edited by ensoriki; Dec 20, 2007 at 07:09 PM // 19:09..
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Old Dec 20, 2007, 07:28 PM // 19:28   #8
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sigh, enough of this. you are quite wrong with this ensoriki, elektra just used mending as hardcore example -- theres TONS of other bad skills (even gimmick crap) that will slow down your learning curve by a lot.

anyways, quit the lies~
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Old Dec 20, 2007, 10:02 PM // 22:02   #9
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While this is a very good idea, ANet won't do it. ANet thinks that people will end up using the same skills over and over again, getting in the way of creativity (which is what made them move away from skill quests). Let's just hope they'll make an exception for PvP, since it's radically different.
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Old Dec 20, 2007, 10:40 PM // 22:40   #10
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That would be a pretty cool idea, to have a guide/list for the unlock packs for people to refer to when unlocking their skills, so they are informed at least of what skills are used in higher end pvp and can learn with those, rather than having to figure everything out on their own.
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Old Dec 20, 2007, 10:45 PM // 22:45   #11
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Thank you Moko.

Ensoriki you need to stop being so bad that you might cause an explosion of utter fail. You fail worse than me when I play with my transexual leprechaun teddy bear.

Joe
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Old Dec 20, 2007, 10:57 PM // 22:57   #12
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Quote:
That would be a pretty cool idea, to have a guide/list for the unlock packs for people to refer to when unlocking their skills, so they are informed at least of what skills are used in higher end pvp and can learn with those, rather than having to figure everything out on their own.
It exists, at least in some forms, like observer mode, where you can get a glimpse at the skills that are used in higher-end games, and, as much as I hate to say it, the PvX wiki isn't a bad base for finding builds/skills that are played. Sure, some of the builds on there are trash, but Shock Axe and BA are on there too.

I do agree that fresh-out-of-the-box players would probably be better served running a bar they find somewhere else. That isn't to say, however, that these bars should be seen as holy relics; in fact, I think it's important for new players to experiment. Been running a build? Think you can tweak it a little and make it better? Go for it!

Chances are you actually just made things worse, but that's important too: you get a better idea of what makes the bar work and, in doing so, a better understanding of synergy. Perhaps equally as important, you just found out how to effectively neuter a given bar. That means you'll be more careful when you're playing it, and have a better idea how to take it apart when you're playing against it.

After all, there comes a point in PvP where you're expected to be able to effectively adapt a bar to your team. If you're running a Bsurge Warder, there are some skills that definitely should be on your bar, but there are a couple flex slots too. What do you bring? Depends on your team, and that's a pretty straightforward example. Running an RC monk with a WoH monk? What do you bring? What if we throw in a SoD monk? Lots of little changes. The more practice you have, the better. However, bringing me back to the original point of this thread, it helps a TON if you at least know what skills are worth bringing.

Edit: added a quote for context. Got sniped.

Last edited by Dominator1370; Dec 20, 2007 at 10:59 PM // 22:59..
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